Now showing items 1-5 of 5

  • A framework for rendering, simulation and animation of crowds 

    Pelechano Gómez, Núria; Spanlang, Bernhard; Beacco Porres, Alejandro (2009)
    Conference report
    Restricted access - publisher's policy
    Real-time crowd simulation for virtual environment applications requires not only navigation and locomotion in large environments while avoiding obstacles and agents, but also rendering high quality 3D fully articulated ...
  • Avatar locomotion in crowd simulation 

    Pelechano Gómez, Núria; Spanlang, Bernhard; Beacco Porres, Alejandro (2011-03)
    Article
    Restricted access - publisher's policy
    This paper presents an Animation Planning Mediator (APM) designed to synthesize animations efficiently for virtual characters in real time crowd simulation. From a set of animation clips, the APM selects the most appropriate ...
  • Efficient elimination of foot sliding for crowds 

    Spanlang, Bernhard; Pelechano Gómez, Núria; Beacco Porres, Alejandro (2010)
    Conference lecture
    Restricted access - publisher's policy
    This poster presents an efficient Animation Planning Mediator (APM) designed to animate virtual characters in real time for crowd simulation. The APM selects the most appropriate animation clip available for each character ...
  • Efficient rendering of animated characters through optimized per-joint impostors 

    Beacco Porres, Alejandro; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria; Spanlang, Bernhard (2012-02)
    Article
    Restricted access - publisher's policy
    In this paper, we present a new impostor-based representation for 3D animated characters supporting real-time rendering of thousands of agents. We maximize rendering performance by using a collection of pre-computed ...
  • Output-sensitive rendering of detailed animated characters for crowd simulation 

    Spanlang, Bernhard; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria; Beacco Porres, Alejandro (2010)
    Conference report
    Restricted access - publisher's policy
    Rendering detailed animated characters is a major limiting factor in crowd simulation. In this paper we present a new representation for 3D animated characters which supports output-sensitive rendering. Each character is ...