Browsing by Author "Koch, Fernando"
Álvarez Napagao, Sergio; Gómez Sebastià, Ignasi; Vázquez Salceda, Javier; Koch, Fernando (IOS Press, 2010)
Open AccessThe implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Recent algorithms such as HTN or GOAP prove that higher levels of abstraction ...
Álvarez Napagao, Sergio; Koch, Fernando; Gómez Sebastià, Ignasi; Vázquez Salceda, Javier (Springer Verlag, 2010)
Restricted access - publisher's policyThe AI techniques used in commercial games are usually predictable, inflexible and unadaptive, causing a lack of realism for the player. In this paper, we introduce a proposal of integrating the ALIVE framework, based on ...