Now showing items 9-13 of 13

  • Rehabilitation and engineering: an experience 

    Peña Pitarch, Esteve; Ticó Falguera, Neus; Abenoza Guardiola, Montserrat; Bichay, Ashraf A. F.; Romero Culleres, Georgia (Science Press, 2011)
    Conference report
    Restricted access - publisher's policy
    Every time more projects are developed involving different areas of knowledge and as a result of these arises the necessity for interdisciplinary work groups, to give an answer for the emerging needs. In this article we ...
  • Simulación virtual. Una alternativa sostenible 

    Peña Pitarch, E. (Esteve); Ticó Falguera, Neus; Abenoza Guardiola, Montserrat (Escola Politècnica Superior d’Enginyeria de Manresa, 2010-12-02)
    Conference lecture
    Open Access
  • Tools to design new devices for rehabilitation or robotics 

    Peña Pitarch, Esteve; Yang, James; Ticó Falguera, Neus; Abenoza Guardiola, Montserrat; Romero Culleres, Georgia (Institute of Electrical and Electronics Engineers, 2011)
    Conference report
    Restricted access - publisher's policy
    Several groups are working on the design of a new generation of robots and haptics for the activities of daily life or rehabilitation of elderly people or patients with some pathology. Sometime their forces in power grasping ...
  • Valoración del daño corporal en personas afectadas de secuelas neurológicas 

    Peña Pitarch, Esteve; Ticó Falguera, Neus (MAPFRE, 2012-10)
    Article
    Open Access
    Objetivo: Mostrar un nuevo sistema para simular la recuperación inicial de las funciones de la extremidad superior los primeros días después del ictus y simular la recuperación funcional de los pacientes bajo los programas ...
  • Virtual human hand: autonomous grasping strategy 

    Peña Pitarch, Esteve; Yang, Jingzhou; Abenoza Guardiola, Montserrat; Ticó Falguera, Neus; Abdel-Malek, Karim (Felice, F. de, 2008)
    Conference report
    Open Access
    Several researchers have spent time and effort studying grasping under different points of view grasping objects in virtual environments (VE) is one of them. Now that the grasping strategy in VE has been solved, the ...