Now showing items 1-10 of 10

  • A framework for rendering, simulation and animation of crowds 

    Pelechano Gómez, Núria; Spanlang, Bernhard; Beacco Porres, Alejandro (2009)
    Conference report
    Restricted access - publisher's policy
    Real-time crowd simulation for virtual environment applications requires not only navigation and locomotion in large environments while avoiding obstacles and agents, but also rendering high quality 3D fully articulated ...
  • Avatar locomotion in crowd simulation 

    Pelechano Gómez, Núria; Spanlang, Bernhard; Beacco Porres, Alejandro (2011-03)
    Article
    Restricted access - publisher's policy
    This paper presents an Animation Planning Mediator (APM) designed to synthesize animations efficiently for virtual characters in real time crowd simulation. From a set of animation clips, the APM selects the most appropriate ...
  • CAVAST: The crowd animation, visualization, and simulation testbed 

    Beacco Porres, Alejandro; Pelechano Gómez, Núria (European Association for Computer Graphics (Eurographics), 2014)
    Conference report
    Restricted access - publisher's policy
    Simulation, animation and rendering of crowds has become an important part of real-time applications such as videogames. Virtual environments achieve higher realism when being populated by virtual crowds as opposed to ...
  • Efficient elimination of foot sliding for crowds 

    Spanlang, Bernhard; Pelechano Gómez, Núria; Beacco Porres, Alejandro (2010)
    Conference lecture
    Restricted access - publisher's policy
    This poster presents an efficient Animation Planning Mediator (APM) designed to animate virtual characters in real time for crowd simulation. The APM selects the most appropriate animation clip available for each character ...
  • Efficient rendering of animated characters through optimized per-joint impostors 

    Beacco Porres, Alejandro; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria; Spanlang, Bernhard (2012-02)
    Article
    Restricted access - publisher's policy
    In this paper, we present a new impostor-based representation for 3D animated characters supporting real-time rendering of thousands of agents. We maximize rendering performance by using a collection of pre-computed ...
  • La realidad virtual en el aprendizaje de historia mediante la interacción con humanoides virtuales 

    Muñoz, Albert; Besora Vilardaga, Isaac; Creus López, Carles; Pelechano Gómez, Núria; Brunet Crosa, Pere; Beacco Porres, Alejandro (2009)
    Conference report
    Open Access
    La realidad virtual ofrece la posibilidad de interactuar de manera inmersiva en mundos virtuales 3D. Estos mundos virtuales pueden ser representaciones de otros momentos históricos que permiten al usuario explorar los ...
  • Multi-domain real-time planning in dynamic environments 

    Kapadia, Mubbasir; Beacco Porres, Alejandro; Garcia, Francisco; Reddy, Vivek; Pelechano Gómez, Núria; Badler, Norman I. (2013)
    Conference lecture
    Restricted access - publisher's policy
    This paper presents a real-time planning framework for multi-character navigation that enables the use of multiple heterogeneous problem domains of differing complexities for navigation in large, complex, dynamic virtual ...
  • Output-sensitive rendering of detailed animated characters for crowd simulation 

    Spanlang, Bernhard; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria; Beacco Porres, Alejandro (2010)
    Conference report
    Restricted access - publisher's policy
    Rendering detailed animated characters is a major limiting factor in crowd simulation. In this paper we present a new representation for 3D animated characters which supports output-sensitive rendering. Each character is ...
  • Output-Sensitive Rendering of Detailed Animated Characters for Crowd Simulation 

    Beacco Porres, Alejandro (Universitat Politècnica de Catalunya, 2010-06)
    Master thesis
    Open Access
    High-quality, detailed animated characters are often represented as textured polygonal meshes. The problem with this technique is the high cost that involves rendering and animating each one of these characters. This problem ...
  • Simulation, animation and rendering of crowds in real-time 

    Beacco Porres, Alejandro (Universitat Politècnica de Catalunya, 2014-12-11)
    Doctoral thesis