Now showing items 1-12 of 12

  • Applications of information theory to computer graphics 

    Sbert Cassasayas, Mateu; Feixas, Miquel; Rigau, Jaume; Castro, Francesc; Vázquez Alcocer, Pere Pau (2002)
    Conference report
    Restricted access - publisher's policy
    We present in this talk several applications of Information Theory concepts to Computer Graphics. Mutual information will be applied to Radiosity to obtain the better scene discretization. The concept of entropy will be ...
  • Automatic indoor scene exploration 

    Vázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu (2003)
    Conference report
    Restricted access - publisher's policy
    Automatic computation of best views of objects are very useful. For example, they can be used as the starting point of a scene exploration, or to enrich galleries of objects available through Internet by adding an image a ...
  • Automatic keyframe selection for high-quality image-based walkthrough animation using viewpoint entropy 

    Vázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu (2002-02)
    Article
    Open Access
    The computation of high quality animation sequences is expensive. Generation time for each frame can take a few hours Recently, Image-Based Rendering methods have been proposed to solve this problem. As these techniques ...
  • Automatic view selection using viewpoint entropy and its application to image-based modelling 

    Vázquez Alcocer, Pere Pau; Feixas, Miquel; Sbert Cassasayas, Mateu; Heidrich, Wolfgang (North Holland, 2003)
    Article
    Restricted access - publisher's policy
    In the last decade a new family of methods, namely Image-Based Rendering, has appeared. These techniques rely on the use of precomputed images to totally or partially substitute the geometric representation of the scene. ...
  • Bandwidth reduction for remote navigation systems through view prediction and progressive transmission 

    Vázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu (Elsevier Science Direct, 2004)
    Article
    Restricted access - publisher's policy
    Remote navigation systems, such as exploration of virtual 3D worlds or remote surgery, usually require higher bandwidth than the Internet connection commonly available at home. In this paper,we explore a set of techniques ...
  • Bandwidth reduction techniques for remote navigation systems 

    Vázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu (2002)
    Conference report
    Restricted access - publisher's policy
    In this paper we explore a set of techniques to reduce the bandwidth in remote navigation systems. These systems, such as exploration of virtual 3D worlds or remote surgery, usually require higher bandwidth than the common ...
  • Fast adaptive selection of best views 

    Vázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu (2003)
    Conference report
    Restricted access - publisher's policy
    Automatic computation of best views of objects is very useful. For example, they can be used as the starting point of a scene exploration, or to enrich galleries of objects available through Internet by adding an image a ...
  • Image-based modeling using viewpoint entropy 

    Vázquez Alcocer, Pere Pau; Feixas, Miquel; Sbert Cassasayas, Mateu; Heidrich, Wolfgang (2002)
    Conference report
    Open Access
    We present a new method to automatically determine the correct camera placement positions in order to obtain a minimal set of views for Image-Based Rendering. The viewpoints should cover all visible polygons with an adequate ...
  • On the fly best view detection using graphics hardware 

    Vázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu (2004)
    Conference report
    Restricted access - publisher's policy
    Selection of good camera positions has many applications in Computer Graphics. It can be used to compute a walkthrough inside a scene that shows a higher amount of information or to select a minimal set of views for ...
  • Perception-based illumination information measurement and light source placement 

    Vázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu (2003)
    Conference report
    Restricted access - publisher's policy
    The automatic selection of good viewing parameters is very complex. In most cases, the notion of good strongly depends on the concrete application. Moreover, when an intuitive definition of good view is available, it is ...
  • Point-based modeling from a single image 

    Vázquez Alcocer, Pere Pau; Marco Gómez, Jordi; Sbert Cassasayas, Mateu (2004)
    Conference report
    Restricted access - publisher's policy
    The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As the graphics cards improve the performance and the ...
  • Viewpoint selection using viewpoint entropy 

    Vázquez Alcocer, Pere Pau; Feixas, Miquel; Sbert Cassasayas, Mateu; Heidrich, Wolfgang (2001)
    Conference report
    Restricted access - publisher's policy
    Computation of good viewpoints is important in several fields: computational geometry, visual servoing, robot motion, graph drawing, etc. In addition, selection of good views is rapidly becoming a key issue in computer ...