• Navigating virtual reality by thought: What is it like? 

      Friedman, Doron; Leeb, Robert; Guger, Christoph; Steed, Anthony; Pfurtscheller, Gert; Slater, Melvyn (2007-02)
      Article
      Accés restringit per política de l'editorial
      We have set up a brain-computer interface (BCI) to be used as an input device to a highly immersive virtual reality CAVE-like system. We have carried out two navigation experiments: three subjects were required to rotate ...
    • Understanding and realizing presence in the Presenccia Project 

      Bernardet, Ulysses; Verschure, Paul; Sánchez-Vives, Maria V.; Reiner, Miriam; Slater, Melvyn; Frisoli, Antonio; Tecchia, Franco; Guger, Christoph; Lotto, Beau; Steed, Anthony; Pfurtscheller, Gert; Leeb, Robert (2009)
      Article
      Accés obert
      People who experience an immersive VR system usually report feeling as if they were really in the displayed virtual situation, and can often be observed behaving in accordance with that feeling, even though they know that ...
    • Virtual reality study of paranoid thinking in the general population 

      Garety, Philippa; Fowler, David; Freeman, Daniel; Pugh, Katherine; Antley, Angus; Slater, Melvyn; Bebbington, Paul; Gittins, Matthew; Dunn, Graham; Kuipers, Elizabeth (2008)
      Article
      Accés obert
      Background: Judging whether we can trust other people is central to social interaction, despite being error-prone. A fear of others can be instilled by the contemporary political and social climate. Unfounded mistrust ...