• A multi-projector CAVE system with commodity hardware and gesture-based interaction 

      Andújar Gran, Carlos Antonio; Brunet Crosa, Pere; Vinacua Pla, Álvaro; Vico Moya, Miguel Ángel; Díaz García, Jesús (2017-01-12)
      Report de recerca
      Accés obert
      Spatially-immersive systems such as CAVEs provide users with surrounding worlds by projecting 3D models on multiple screens around the viewer. Compared to alternative immersive systems such as HMDs, CAVE systems are a ...
    • Inexpensive reconstruction and rendering of realistic roadside landscapes 

      Andújar Gran, Carlos Antonio; Chica Calaf, Antonio; Vico Moya, Miguel Ángel; Moya Santos, Sergio; Brunet Crosa, Pere (2014-09-01)
      Article
      Accés obert
      In this paper, we present an inexpensive approach to create highly detailed reconstructions of the landscape surrounding a road. Our method is based on a space-efficient semi-procedural representation of the terrain and ...
    • Motion capture based on RGBD data from multiple sensors for avatar animation 

      Vico Moya, Miguel Ángel (Universitat Politècnica de Catalunya, 2016)
      Projecte Final de Màster Oficial
      Accés obert
      With recent advances in technology and emergence of affordable RGB-D sensors for a wider range of users, markerless motion capture has become an active field of research both in computer vision and computer graphics. In ...
    • Sistema d'interacció basat en Kinect per a realitat virtual 

      Vico Moya, Miguel Ángel (Universitat Politècnica de Catalunya, 2012-11-07)
      Projecte/Treball Final de Carrera
      Accés obert
      Aquest projecte se centra en l'ús de la càmera Microsoft Kinect per tal de construir una aplicació que utilitzi les dades proporcionades per la càmera i permeti d'una manera senzilla construir interfícies per interactuar ...