Ara es mostren els items 1-12 de 12

  • A framework for rendering, simulation and animation of crowds 

    Pelechano Gómez, Núria; Spanlang, Bernhard; Beacco Porres, Alejandro (2009)
    Text en actes de congrés
    Accés restringit per política de l'editorial
    Real-time crowd simulation for virtual environment applications requires not only navigation and locomotion in large environments while avoiding obstacles and agents, but also rendering high quality 3D fully articulated ...
  • Avatar locomotion in crowd simulation 

    Pelechano Gómez, Núria; Spanlang, Bernhard; Beacco Porres, Alejandro (2011-03)
    Article
    Accés restringit per política de l'editorial
    This paper presents an Animation Planning Mediator (APM) designed to synthesize animations efficiently for virtual characters in real time crowd simulation. From a set of animation clips, the APM selects the most appropriate ...
  • CAVAST: The crowd animation, visualization, and simulation testbed 

    Beacco Porres, Alejandro; Pelechano Gómez, Núria (European Association for Computer Graphics (Eurographics), 2014)
    Text en actes de congrés
    Accés restringit per política de l'editorial
    Simulation, animation and rendering of crowds has become an important part of real-time applications such as videogames. Virtual environments achieve higher realism when being populated by virtual crowds as opposed to ...
  • Efficient elimination of foot sliding for crowds 

    Spanlang, Bernhard; Pelechano Gómez, Núria; Beacco Porres, Alejandro (2010)
    Comunicació de congrés
    Accés restringit per política de l'editorial
    This poster presents an efficient Animation Planning Mediator (APM) designed to animate virtual characters in real time for crowd simulation. The APM selects the most appropriate animation clip available for each character ...
  • Efficient rendering of animated characters through optimized per-joint impostors 

    Beacco Porres, Alejandro; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria; Spanlang, Bernhard (2012-02)
    Article
    Accés restringit per política de l'editorial
    In this paper, we present a new impostor-based representation for 3D animated characters supporting real-time rendering of thousands of agents. We maximize rendering performance by using a collection of pre-computed ...
  • Exploiting the potential of image based crowd rendering 

    Izquierdo, Maria; Beacco Porres, Alejandro; Pelechano Gómez, Núria; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2015)
    Comunicació de congrés
    Accés restringit per política de l'editorial
    Per-joint impostors have been used to achieve high performance when rendering thousands of agents, while still allowing us to blend animation. This provides interactively animated crowds and reduces the memory footprint ...
  • Footstep parameterized motion blending using barycentric coordinates 

    Beacco Porres, Alejandro; Pelechano Gómez, Núria; Kapadia, Mubbasir; Badler, Norman (2015-04-01)
    Article
    Accés restringit per política de l'editorial
    This paper presents a real-time animation system for fully embodied virtual humans that satisfies accurate foot placement constraints for different human walking and running styles. Our method offers a fine balance between ...
  • La realidad virtual en el aprendizaje de historia mediante la interacción con humanoides virtuales 

    Muñoz, Albert; Besora Vilardaga, Isaac; Creus López, Carles; Pelechano Gómez, Núria; Brunet Crosa, Pere; Beacco Porres, Alejandro (2009)
    Text en actes de congrés
    Accés obert
    La realidad virtual ofrece la posibilidad de interactuar de manera inmersiva en mundos virtuales 3D. Estos mundos virtuales pueden ser representaciones de otros momentos históricos que permiten al usuario explorar los ...
  • Multi-domain real-time planning in dynamic environments 

    Kapadia, Mubbasir; Beacco Porres, Alejandro; Garcia, Francisco; Reddy, Vivek; Pelechano Gómez, Núria; Badler, Norman I. (2013)
    Comunicació de congrés
    Accés restringit per política de l'editorial
    This paper presents a real-time planning framework for multi-character navigation that enables the use of multiple heterogeneous problem domains of differing complexities for navigation in large, complex, dynamic virtual ...
  • Output-sensitive rendering of detailed animated characters for crowd simulation 

    Spanlang, Bernhard; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria; Beacco Porres, Alejandro (2010)
    Text en actes de congrés
    Accés restringit per política de l'editorial
    Rendering detailed animated characters is a major limiting factor in crowd simulation. In this paper we present a new representation for 3D animated characters which supports output-sensitive rendering. Each character is ...
  • Output-Sensitive Rendering of Detailed Animated Characters for Crowd Simulation 

    Beacco Porres, Alejandro (Universitat Politècnica de Catalunya, 2010-06)
    Projecte Final de Màster Oficial
    Accés obert
    High-quality, detailed animated characters are often represented as textured polygonal meshes. The problem with this technique is the high cost that involves rendering and animating each one of these characters. This problem ...
  • Simulation, animation and rendering of crowds in real-time 

    Beacco Porres, Alejandro (Universitat Politècnica de Catalunya, 2014-12-11)
    Tesi
    Accés obert
    Nowadays crowd simulation is becoming more important in computer applications such as building evacuation planning, training, videogames, etc., presenting hundreds or thousands of agents navigating in virtual environments. ...