• Complexity and occlusion management for the World-in-Miniature Metaphor 

    Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (Springer Verlag, 2009)
    Text en actes de congrés
    Accés restringit per política de l'editorial
    he World in Miniature (WIM) metaphor allows users to interact and travel efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a second dynamic ...
  • Dynamic worlds in miniature 

    Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio (., 2008)
    Text en actes de congrés
    Accés obert
    The World in Miniature (WIM) metaphor allows users to interact and travel efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a second dynamic ...
  • Multi-scale manipulation in indoor scenes with the World in Miniature Metaphor 

    Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (2009)
    Text en actes de congrés
    Accés restringit per política de l'editorial
    The World in Miniature Metaphor (WIM) allows users to select, manipulate and navigate efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a ...
  • Octree-based view-dependent triangle meshes 

    Fairén González, Marta; Trueba Hornero, Ramón (2007)
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    Accés restringit per política de l'editorial
    In this paper we present a new technique for view-dependent LOD rendering, where the scene is represented through an octree model from which we can obtain a triangle mesh corresponding to a view-dependent LOD. We present ...
  • World-in-miniature interaction for complex virtual environments 

    Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (IGI Global, 2010-12)
    Article
    Accés obert
    Object occlusion is a major handicap for efficient interaction with 3D virtual environments. The well-known World in Miniature (WIM) metaphor partially solves this problem by providing an additional dynamic view point ...