• Adjusting animation rings to human-like 3D models 

    Ramírez, Jorge E.; Susín Sánchez, Antonio; Lligadas Rodríguez, Xavier (2010)
    Article
    Accés restringit per política de l'editorial
    In the animation process of a human-like 3D model, a skeleton must be specified to define the model’s surface deformation of its limbs. Nowadays the skeleton specification is hand made and very time consuming task. In ...
  • Automatic adjustment of rigs to extracted skeletons 

    Susín Sánchez, Antonio; Lligadas Rodríguez, Xavier; Ramírez, Jorge E. (2008)
    Text en actes de congrés
    Accés restringit per política de l'editorial
    In the animation, the process of rigging a character is an elaborated and time consuming task. The rig is developed for a specific character, and it can not be reused in other meshes. In this paper we present a method ...
  • Biomechanics applied to character animation 

    Susín Sánchez, Antoni; Lligadas Rodríguez, Xavier (2010-11-26)
    Audiovisual
    Accés obert
  • Velocity based controllers for dynamic character animation 

    Lligadas Rodríguez, Xavier; Susín Sánchez, Antonio; Ramírez, Jorge E. (2010)
    Text en actes de congrés
    Accés obert
    Dynamic character animation is a technique used to create character movements based on physics laws. Proportional derivative (PD) controllers are one of the preferred techniques in real time character simulations for ...